Platform: GameCube, PlayStation 2
Developer: Capcom Production Studio 4
Publisher: Capcom
Year Released: 2005
Why it is ranked 3rd:
I've owned every system since NES to now, and not one game touches the utter perfectness of this game. This is the most well rounded, cleverly portrayed, finely polished game I've ever played.
-- Dragoon
This game can be summed up in one word...PERFECTION.
-- jtraven
Everything about this game I am constantly telling my friends. There is nothing about this game I don't like, saying that as a fan of the series and as a critic. This is the greatest game (period).
-- ResdntEvil
The fourth installment of Capcom's pivotal "Survival Horror" series continues on Nintendo GameCube and PS2. The title takes place in 2004 some six years after the events that transpired in Resident Evil 2. The government has destroyed the Umbrella Corporation, which has been behind just about every plot and disgusting bio-chemical mutation in the survival horror series. Now-US agent Leon Kennedy (of Resident Evil 2 fame) has been dispatched to Europe to save the President's daughter from "crazed organizations." RE4 boasts some of the most impressive visuals to date on Nintendo's next generation console, and takes the series into the realm of truly three-dimensional gameplay. Stagnant environments found in previous Resident Evil games are replaced by detailed 3D surroundings complete with dynamic camera work.
Ladies and gentlemen, the best survival horror game ever made.
Surviving the Horror
Six years after the events in Resident Evil 2, the Umbrella Company is ruined. When the T-Virus was unleashed in Raccoon City, the US government nuked the location and then ended all relationships with Umbrella. Before too long, the corporation's stock price dropped and it retreated into obscurity. In the same time, hero Leon S. Kennedy began a career with the government, eventually becoming a highly trained agent. Resident Evil 4 begins as Kennedy is dispatched on a top-secret mission to find and safely return the President's kidnapped daughter from a remote location in Europe.
There are no pre-rendered sequences in Resident Evil 4, but you wouldn't know it when watching the opening cinematic, which quickly and conveniently brings you up-to-date on the situation. Always a stickler for presentation, Capcom has really outdone itself with this game, going the extra mile to deliver you truly gorgeous, beautifully choreographed cut-scenes that drive the story. What's more, because these sequences all use the game engine, they're seamless.
Platform: Super NES
Developer: Square
Publisher: Square
Year Released: 1995
Why it is ranked 2nd:
Chrono Trigger is a true gem. It is a piece of creative work that shows just how great life can be. It is memorable, inspiring, and most importantly, cohesive. From the art design to music soundtrack, everything just fits perfectly. After 10 years, it is still my favorite game of all time. Sure it may not look or feel as good compared to the modern games, but what it retains that enables it to transcend time and rise above just other games is heart. Every aspect of the adventure is gorgeous, from the engrossing story and memorable characters to the cool tunes and innovative battle system (which I still think is one of the greatest ever created). The game is a joy to play and has immense lasting value. A truly timeless adventure. -- odankris
The first in the Chrono series of epic RPGs from Square. Living in the seemingly peaceful kingdom of Guardia in 1000 A.D., the child Crono was chosen by guardian spirits to save the world from ultimate devastation. Though Doomsday will not happen until the year 1999, the ancient seeds of destruction were planted long ago the the evil LAVOS. Your mission in the world of Chrono Trigger is to travel back and forth through time to change the course of history, and stop LAVOS from succeeding in his dark plan. On your journey, you will battle monsters and meet many helpful people in both the past and the future. Some will become your faithful and powerful companions, while others will give you clues by telling you stories. Pay attention to what they say, and good luck in your adventure.
Platform: Nintendo 64
Developer: Nintendo EAD
Publisher: Nintendo
Year Released: 1998
Why it is Ranked 1st::
The best game ever created for any console to date: The Legend of Zelda: Ocarina of Time. LOZ:OOT is my favorite game of all time. This game will amaze you with the storyline, characters, graphics, weapons, items, and great dungeons. The different, large lands and towns that can be explodered are awesome. The storyline is pure greatness. Wide variety of items could be collected and you can even ride a horse named Epona. The Ocarina allows you to play mysterious and magical tunes that will help you though out your quests. This game is PURE GREATNESS! -- toni
Nintendo's highly acclaimed adventure brings the classic series into the third dimension. After a nightmare involving a certain young princess and the evil thief Ganondorf, series hero Link wakes up in his home village tucked away behind the mysterious Lost Woods. The only Kokiri without a fairy, Link soon meets up with his new traveling companion, the winged Navi, and sets out on the adventure of his life. The quest, which inevitably turns into a rescue mission for Princess Zelda, leads players through dark dungeons, picturesque villages, into the heart of a volcano, to the bottom of a lake, through a haunted desert, deep into a magical forest, into a giant tree, the belly of a beast, and even through time.
IGN64 reviews the biggest game of the decade. Does Zelda 64 live up to the hype?
Gameplay
Like all games in the Zelda series, Ocarina of Time follows the adventures of a young Kokiri named Link. After a nightmare involving a certain young princess and the evil thief Ganondorf (who eventually turns into the horned creature known as Ganon), the elven boy wakes up in his home village tucked away behind the mysterious Lost Woods. The only Kokiri without a fairy, Link soon meets up with his new traveling companion, the winged Navi, and sets out on the adventure of his life. The quest, which inevitably turns into a rescue mission for Princess Zelda, leads players through dark dungeons, picturesque villages, into the heart of a volcano, to the bottom of a lake, through a haunted desert, deep into a magical forest, into a giant tree, the belly of a beast, and even through time. To say that this game is huge is an understatement. Every time you discover a new corner of the Kingdom of Hyrule, you'll be amazed at the detail, the richness of scenery, the many things to do, and the amount of thought that went into designing it all. For example, players can spend hours just exploring a village, talking to the inhabitants, solving puzzles, and looking for hidden items.
As soon as you pick up the controls for the first time and start to explore the vast universe that makes up this latest creation from the hands of Shigeru Miyamoto and team, you know you're in for a treat. At first, the control is very reminiscent of Super Mario 64, the game that single-handedly invented 3D platformers as we know them. But Ocarina of Time is not a platformer, a fact that takes some getting used to when trying out Link's various actions. There is no jump button. You can still jump at certain points in the game, but it is not integral to the gameplay that players actually control the jump themselves. Instead, Ocarina of Time introduces an auto-jump feature where Link will jump the last possible moment when running toward a ledge. It sounds annoying in theory, but it works very well for this type of game.
The gameplay objectives will be instantly familiar to friends of the series. Push walls to find hidden rooms, use bombs to uncover secret passages, shoot arrows at certain objects to open doors, and so on. But Ocarina of Time doesn't only imitate its predecessors, it innovates at every corner. With the use of the ocarina (a clay flute), players need to play certain melodies to solve riddles or warp to new places, and even engage in numerous games of "Simon Says". When you bring out the ocarina, the controller's button layout actually mirrors a real ocarina, with the Z button acting as the bottom hole on the flute. To allow for a little more fun, the designers also added a pitch bend and modulation option via the analog stick. Compare Zelda 64 to other titles and you will find that even one single dungeon has more puzzles than all the levels in many other games combined.
Things really take off once Ocarina of Time introduces the ability to travel back and forth in time (very much like light world/dark world gameplay). Without giving too much away, consider this one: at one point in the game, you talk to a character as adolescent Link, who tells you that a young boy with an ocarina did something seven years ago. Then you go back in time and actually do it. Or how about a fully functional fishing game, with Rumble Pak support and realistic fish behavior? This mini-game is so good, any other company would have released it as a game of its own. Then there is the ability to ride a horse -- it's so addictive, you'll catch yourself just galloping around and jumping fences. Or how about involving sword fights with a multitude of enemies that block your attacks with their shields? A shooting gallery? A super-cool hookshot that lets you traverse deep ravines? Secrets involving the use of sunlight and mirrors? Want to light some torches? How about catching the spirit of a slain ghost in a bottle? Changing daylight and weather conditions that affect the gameplay? The ability to wear different masks? Rumble Pak vibrations that give away the locations of hidden caves? It's all there. Oh, and let's not forget about teasing chickens... No matter which way you look at it, Ocarina of Time is simply unmatched when it comes to the variety and diversity of actions and puzzles. Do yourself a favor and play this game without the use of a guide! It's a lot more rewarding when you finally get your hands on something that you've been looking for for days than to read about it in a guide.
The camera follows Link in a style similar to Mario 64. Like in Mario, the camera also zooms out to reveal Link's surroundings at times -- but that's where the similarities end. In order to give players more control over the viewpoint and enable better, more focused 3D fighting, Nintendo reached deep into its bag of tricks and came up with an innovative feature. First of all, tapping the Z button will force the camera behind Link, no matter where you are. Incredibly, clipping is kept to a minimum and the camera logic almost always guarantees a good view of the action. But there is more.
When you see a character or an object that interests you or you're being attacked by an enemy, press the Z trigger. This will bring up a rotating yellow cursor that locks onto your target. Now, as long as you don't press the Z button again (or turn away to break your lock), the camera will stay on your target, retaining its over the shoulder position. This allows you to circle your enemies and slash at them while side-stepping, back-flipping and shielding yourself from the onslaught. While you are locking on to a target, the screen will become slightly letterboxed to let you know that the target mode is active. To additionally help you keep track of your attackers, your fairy Navi will hover over the target's head. There is also an alternate camera setting that requires you to hold down the Z button to keep a lock, but your fingers will probably get tired after a while. Needless to say that the Z button feature works impressively well and is sure to find its way into future 3D games. Ingenious.
The upper C button will let you either switch to an alternate camera angle (inside houses or towns), or zooms in to let you look around.
The attack system is equally impressive. Pressing B will make Link draw his sword. Press it again to slash at your enemy once. Press it three times to swing the blade from the bottom to the top. Press forward and B to slash downward. Turn the 3D Stick in a circle to do a roundhouse slash. And once you found the proper "power-up", press and hold B to charge your sword and make it glow, then unleash a nice helicopter slash that's sure to turn any stinking skeleton into a heap of bones. Similar controls are available for the other items, which can be distributed over any of the lower three C buttons. Press the corresponding key once to draw the weapon or item, then press it again to attack. For the projectile weapons (such as the bow or the boomerang), the designers also added an optional first-person perspective, kind of like the sniper mode in GoldenEye.
But the crowning feature is the context sensitive A button. If you stand close to a ladder, the A button display at the top of the screen will change to climb or descend, if you run around freely, it will change to jump, stand next to a sign and it turns into read, and so on. Simply pressing the button will activate the function. Some of the available functions include open, pull, push, dive, check, talk and crawl. This A button feature is Nintendo's way to keep things simple and to deal with the limited selection of buttons on a standard console controller. Once in a while, the automatic selection will cause you to do something you weren't trying to, but 99% of the time it works perfectly fine.
Once you get used to the radically different camera system and button control, navigating the environments and fighting against enemies becomes second nature. Many of the problems that plagued Mario 64 in the camera and control department are a thing of the past, and there is virtually nothing that distracts from Zelda 64's immersive gameplay. Being able to explore the wide environments, climb hills, fight monsters, pick up and use items and discover new areas becomes second nature fairly quickly and soon you will feel right at home Hyrule. Add to that an interesting quest, tons of mini-games, hidden items (how about a two-fisted sword that doesn't break?) and enemies (100 hidden spiders, anyone?) and a compelling storyline with plenty of time travelling. Sure, you can probably blast through the title in around 30 hours, but it's easy to see why some gamers are spending in excess of 80 hours to complete the title.
There is absolutely no question about it. Ocarina of Time is the best game on the N64 and we can't think of any game that we'd rather play on any other system.
Data Management
The Zelda 64 cartridge, which is also available in a limited gold edition, comes with a built-in EEPROM that lets you save three different files on the cart. There is no need for a separate memory pak.
Graphics
Remember how impressive it was when you jumped around in the 3D environments of Super Mario 64 for the first time back in 1996? With Zelda 64, Nintendo is raising the stakes considerably. Once you step into the Hyrule fields, blinded by the early morning sun, you will be mesmerized by the incredible scale and depth of the landscapes. Rolling hills extend all the way to the far horizon, with Hyrule Castle barely visible in the hazy distance. After a few minutes, the sun will set, it will get dark, and the moon slowly rises in the sky. Far, far away, a wolf houls and skeletons with red glowing eyes ascend from the earth.
The graphics are incredible. Whereas Nintendo concentrated on framerate and speed with F-Zero X, Zelda 64 is all about detail and visibility. There is no fog. The towns are highly detailed with elaborate wall textures that are directly affected by Link's glowing fairy, Navi, and the beautiful day/night changes. Characters animate fluidly and display several different expressions on their faces. While the framerate and texture design is not always up to par with Rare's Banjo-Kazooie (the blurry marketplace scene comes to mind), the polygonal environments, colors, and visibility are the best yet seen on the system.
In addition to the many wonderfully designed enemy characters roaming the dungeons and levels, Zelda 64 also pushes the limits of the console with oversized bosses. If you heard a loud thud on Monday, November 23, then it was our jaws hitting the floor when we first laid eyes on Ganon. Stick with this title and you will see temples and dungeons that seem to have jumped right out of an Indiana Jones movie. Add to that minutes of real-time rendered cutscenes that shape the story and you have one of the best looking console games ever made.
Sound
Koji Kondo returns to deliver a whole songbook full of marvelous melodies. Some of the eerie dungeon tunes recall the work of minimalist composer Phillip Glass, others are vintage Kondo with sweeping string sounds and melancholic guitar picks. Unfortunately, there are a few stinkers with annoyingly dated synth samples (it's time to update your libraries, Nintendo!) and the legendary Zelda Overworld theme is NOT in the game. Boo! Luckily, there are plenty of returning melodies, such as the Adagio in Kakariko town and familiar ocarina tunes. But what really makes this game are the sound effects. Every location has a multitude of ambient noises, from the clanking of a windmill, the subtle trickling of water to the howling of the wind. The sound effects are brilliant. Depending on what you hit with your sword, you hear a cool metal clank, the bow and arrow are as convincing as the real thing, and the screams of the Dodongo are downright scary. The overworld is alive with bird calls, chirping crickets, animal noises and footsteps. In certain locations, thunder can be heard and it will start to rain -- and here's the kicker: the game is in full surround sound. Zelda is probably the first in-house developed Nintendo title that makes examplary use of the rear audio channel in addition to the L and R stereo channels. The sound virtually engulfs the player, drawing you completely into the world of Hyrule. A world, that players will be so content to live in while the game lasts that we can't put it any other way -- Zelda succeeds on every level.
Have just made a presentation of Top 100 Games
on an International Ranking System...
All these games were not just what was liked in a
particular year, but from the entire history of games...
while making this presentation, I used colors and made
some sentences in bold on which i wanted to lay stress
which can easily be eyed while you go through the slides...
So I just hope this presentation would be helpful to everybody
who in future want to look up to a game...
As always a FEEDBACK
, or some suggestions would be
appreciated and would be noted down while coming up
with presentations in future...
Platform: PC
Developer: Blizzard
Publisher: Blizzard
Year Released: 2002
Why it Made the Top 100 List: What can I say? This game totally rocks! I actually got this game from a friend for free, so I thought this game wouldn't last long. I was totally wrong. The graphics are shaded really nicely with lots of detail. The in-game movies are so awesome that I couldn't stop watching them. The sound just makes me speechless. The amount of magic spells that I can cast is great! The only flaw is that there should be more characters to use and that the graphics look rough when zooming into the environment. Overall, you'll be absorbed into this game!
-mario-
Yup i used to play this game a lot! The AI in this game is very intelligent thus making the missions more difficult and exciting. The Story line & Cut Scenes are also very good. If we couple it with expansion pack, we will get a lot of characters for random map play.. for the game..
Platform: PlayStation 2, Xbox, PC
Developer: DMA Design
Publisher: Rockstar Games
Year Released: 2001
Why it Made the Top 100 List: Grand Theft Auto III was one of the first games to truly showcase the capabilities of the PS2. It also showed how a game with sub-par graphics can be so fun to play.
-- squall
I dont understand why is GTA 3 at no.46!!
Its the best game i ever played!
Why is it the best coz it came in 2001 & it had a looot of things one can never imagine!
The most in depth game i ever played! Even though GTA VC & SA came, they could never replace the legacy of GTA 3.
All the vehicles are cool, The 3 islands are very big, beautiful and contain an in depth detail of things thus making it a virtual city!!!! The terrain in Shore side vale is magnificent! The arch dam is just great!
The game play is magnificient. After completing the games one could never go to the Mafia area in portland coz guys will be waiting with shotguns to kill u! What i did was just grabbed the [bleep] proof bonus car u get in one mission and went to that place! Wow! the rain of shot gun pellets! simply great! The over head and under ground railway networks are excellent. So vast! So indepth!
And the final best part is the plane which we can fly if we really try! Very few ppl know how to fly it! If one can fly it then we can see all the beautiful places in the three island and we can even reach the Ghost island behind the hills!
Platform: NES, Game Boy Advance
Developer: Nintendo R&D4
Publisher: Nintendo
Year Released: 1990
Why it Made the Top 100 List: Super Mario Bros. 3 took the awesomeness of Super Mario Bros. and perfected it. The game play is as top notch as an NES game could get. Nintendo smartly shied away from the game play formula of part 2 (which I still think was a great game, just not as great). The levels are better designed than in Super Mario Bros., there are new abilities like the frog. Basically, Super Mario Bros. 3 is one of the best games ever. Its flawless and highly addicting game play never got tiresome. A joy to play anytime.
-- Albie
Well This has been all time fav games of mine. I believe this game should have been at the first place.
The soundtrack of this game is still fresh in my mind. All the 8 levels, Each devided into 4 sub-levels. The shortcuts, the treasure areas, sometimes you enter the pipelines, or sometimes climb that rope like thingy.
Almost unforgetable. The pictures are still inside my brain and unless I fall a victim to Alzhimers's Disease, this game is never gonna fade from my memories...
I've ended this game a countless time and reached my queen. I used to feel like a prince way back whenever i used to finish all the levels.
Even if I start playing today, this game, I'm confident I'll save my queen in the shortest span of time with the shortest possible route... This game is simply adorable and unforgetable...